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TGraphDisplay3D

TGraphDisplay3D is a Delphi component for use in Win32 and Win64 (Windows 7/8/10) software.
It's purpose is to provide display of graphs, in the most powerful and efficient (yet easy to use), Direct3D display way. As it uses 3D accelerated graphics it can easily display more then a million values and still maintain real time interaction and decent FPS. It provides functions like positive, mono, stereo or multiple display type of graphs, configureable colors, making a slection, adding markers, animated zoom in and out, automatic amplitude adjusting, customized axis text, etc.
TGraphDisplay3D also has the powerful ability to display audio sample data. In addition to the functions mentioned before, there is support for displaying mono, stereo or multi-channel audio files (5.1. etc), playback position display, quick-playing from click, etc.

Features:
  • Uses pure Direct3D 11 3D accelerated graphics
  • Positive, Mono, Stereo and Multi display type
  • Line or "gradient triangles" mode display
  • Automatic or manual amplitude adjustment
  • Real-time oscilloscope mode
  • Audio sample display support (functions to use the component as a sample display) with support for unlimited audio channels
  • Sonogram mode
  • Selection capability (per channel for a multi graph)
  • Add markers with name and custom color
  • Component uses an array of graphs, that is you can switch between multiple displays with one line of code
  • Animated display (zoom in and out, startup rotation effect)
  • Completely customizable (axis texts, colors, grids etc.)
  • Rendering is performed in a separate thread so the UI thread is free for use
  • Support for Win64 build mode
  • Fully object oriented Delphi type design

Requirements
  • Windows XP/Vista/7/8/10

TGraphDisplay3D in shareware and commercial software?

The component is free for use in free software. If you like it and use it in a shareware or commercial (or any other money making - advertising, in app. selling, etc.) product one of the licenses is required.


Installation
  • In Delphi menu: File/New/Package Delphi
  • In project manager (in the upper-right corner by default), right-click on "Package1.dproj" and select "Add..."
  • Unit file name: click "Browse" and select "GraphDisplay3D.pas" and click "Ok"
  • Save the package with a different name.
  • In project manager (in the upper-right corner by default), right-click on "Package1.dproj" (the name as saved) and select "Install..."
If everything went smooth, you can access the TGraphDisplay3D component on 3delite's tab.

The audio sample display tutorial supports audio file formats: MP3, MP2, MP1, OGG, WAV and music modules. Yes, it supports music modules too! :, MO3, IT, XM, S3M, MTM, MOD, UMX
If you want your application to handle many more audio file formats, check the great BASS add-ons on the BASS page: http://www.un4seen.com/bass.html#addons


Properties
  • .ActiveIndex: Specifies which graph is displayed on the 3D panel.
  • .AllowAmplitudeChangeWithKey: Turn on/off possibility to change the display sample amplitude with + and - keys.
  • .AllowQuickPlay: Turn on/off middle-mouse button quick play and space-bar play/pause possibility.
  • .AllowSelect: Turn on/off selection possibility.
  • .AllowWheelZoom: Turn on/off mouse-wheel zoom in/out possibility.
  • .Animate: Turn on/off animated startup rotation, zoom and show all possibility.
  • .Antialiasing: 1 means no anti aliasing, default value is 4. Result slower display but better image quality.
  • .AutoReInit: If set to True Direct3D is re-initialized every time when the panel is resized. Slow resize, but gives always precise 1:1 resolution.
  • .FollowCursor: When zoomed in display will scroll to keep the cursor in the middle of the display.
  • .MaximumVertexCount: Maximum vertex count for 1 sample's object. Default is 500 000. You may need to lower this to 100 000 or even 50 000 on some old graphic cards. The bigger the resolution the slower the rendering but the sample graphics is more detailed when zoomed. Modern graphics cards can display about 2-3 million vertexes in one go.
  • .Panel3DPicture: Specify a picture to display when 3D display is not active.
  • .SampleInSeparateThread: Specifies wether to run the sampling (OnNeedSamplesInThread) in separate thread. False by default. Note that when not set use the OnNeedSamples event.
  • .SamplesManagement:
    • gdsmFlush: After the 3D object has been created clear the Samples array. Results lower memory usage, but on panel resize you have to manually re-create the samples vertex buffer again.
    • gdsmKeep: Default. Do not clear the Samples array after the 3D object has been created. Required for automatic panel resizing (to automatically re-create the vertex buffer), also usefull if you need the sample data afterwards.
  • .ScrollBarHeight: Height of the scroll bar for scrolling the display. Set to 0 if you don't need the scroll bar.
  • .ShowCursor: For audio sample display, show the current playback position cursor.
  • .ShowMarkers: Turn on/off display of markers.
  • .ShowSelection: Turn on/off display of selection. If you don't want selection possibility set it to False.
  • .SolidCursor: When True audio current playback position cursor is a solid white line, else a gradient rectangle.
  • .SuppressErrors: Do not raise exceptions.


Events
  • .AfterD3DRender: is called when the sample and all the graphics had been drawn on the surface. You can draw on the surface that will be on top of the sample graphics. You can draw on the surface with .Items.Item[x].g_pd3dDevice
  • .BeforeD3DRender: is called when the D3D surface is cleared and ready for drawing. You can draw on the surface with .Items.Item[x].g_pd3dDevice that will be behind the sample graphics.
  • .OnD3DDestroy: is called before freeing the Direct3D object.
  • .OnMarkerChange: is called when a marker is added, hovered, moved or deleted.
  • .OnNeedPlaybackPosition: is called when ShowCursor is True and the cursor needs a playback position. If you want playback position display you need to implement this event.
  • .OnNeedPlayStatus: is called when AllowQuickPlay is True, and middle mouse button is clicked or space bar is pressed. Depending on the result of this event OnPause or OnPlay ievent is called.
  • .OnNeedAxisXText: If you want to customize the X axis texts you have to implement this event. Is usefull for example for audio sample display to display time formatted values.
  • .OnNeedAxisYText: If you want to customize the Y axis texts you have to implement this event.
  • .OnNeedSamples: When calling Initialize() or manually CreateVertexesFromSamples() this event is called to fill up the graph sample values. If you manually fill up the values do not use this event.
  • .OnNeedSamplesInThread: Same as above, if SampleInSeparateThread is set to True this event is called. Note that is event will run inside a thread so things that apply to threads apply here too. For example VCL access is not available.
  • .OnPause: is called when the user presses the space bar and OnNeedPlayStatus reports psPlaying or psPaused.
  • .OnPlay: is called when the user presses the space bar or middle mouse clicks on the display and OnNeedPlayStatus reports psStoped.
  • .OnSampleThreadFinished: is called when the sampling thread has finished thus the display is ready. Only called when CacheSampleInSeparateThread is True.
  • .OnSelection: is called when the user changes the selection on the sample display.


Functions and procedures
  • .Initialize(Index: Cardinal): Boolean;
    Initialize and display stream in slot "Index".
    Result is True if successfull.
  • .Render;
    Draw a frame. The slot specified with 'ActiveIndex' is drawn.
    This should be called about every 30th msec (or more often) if you want smooth 3D graphics. Another good idea is to call it in OnIdle().
    NO NEED TO CALL THIS FUNCTION ANY MORE! Rendering is now performed in a separate thread, start the rendering with: .StartRendering;
  • .StartRender;
    Start rendering the graphics (with animations) that is start the rendering thread.
  • .StopRendering;
    Stop rendering the graphics (terminate render thread).
  • .Zoom;
    Zoom to the selection. The slot specified with 'ActiveIndex' is zoomed.
    Is animated if Animate is True and 'gdaZoomSelection' is specified in Animations.
  • .ShowAll;
    Display the whole graph (zoom out). The slot specified with 'ActiveIndex' is showed all.
    Is animated if Animate is True and 'gdaShowAll' is specified in Animations.


Axis

Axis text space length is specified by '.Items.Item[ActiveIndex].Axis.AxisY.MarginWidthChars' (Y axis).
Font and color is variable with '.Items.Item[ActiveIndex].Axis.AxisY.Font' (Y axis).
See the class for all the available parameters (X/Y).


Mouse hover focus

By default GraphDisplay3D component gets focus when the mouse is hovered above it. This will result that mouse wheel can be used to zoom in and out.
If you don't want this behavior, turn off mouse focus with "GraphDisplay3D.CaptureMouseOnHover := False;" and add a TApplicationEvents component on the form and send mouse wheel messages from it.
See the Audio Display Tutorial on how to accomplish this.


Note on mouse wheel zooming

Zooming with the mouse wheel is only precise when using the Windows type of scroll bar.


My application using TGraphDisplay3D uses too much CPU power and/or is very slow!
  • Reduce the MaximumVertexCount (in object inspector or by code) to a lower value (minimaly recommended 100 000 - else should be around 500 000 - for a modern GFX card set it to 1-2 million or more)
  • Set 'Antialiasing' to 1
  • If you are using the built-in threaded renderer (StartRendering/Stop Rendering methods), at the bottom of GraphDisplay3D.pas comment out the Sleep() call. The reported FPS value will give the maximal FPS that is achieved. Use this info to fine tune 'MaximumVertexCount'.


Implementations

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